ABOUT PROTO MYRMIDS
|The first contact with a non-human race was made in Sikelía, a sector of outer border.|
disappearance of a convoy had caused a war between the League of Phoebe
and the Hegemony of Amycles, many space battles had already taken place.
by the High Council of Helios, a team from the Interplanetary Institute
of Xenobiology led by Professor Natlea Rebexi discovered that the
convoy had not been destroyed by one of the belligerents or by pirates,
but by an unknown force, Proto Myrmids.
The Proto Myrmids
struck all over the sector, sparing neither the fleets of the Hegemony
of Amycles nor those of the League of Phebe. The ships of both empires
were ambushed, and attacks targeted the gravitational portals as well
as the planetary defenses of the two mainworlds of Sikelia, Segesta and
And suddenly the Proto Myrmids disappeared as they had come, leaving behind them only death and desolation.
the impulse of Helios, the League of Phoebe and the Hegemony of Amycles
agreed to hide these events in order to prevent a wind of panic.
The authorities claimed that a pirate fleet had hijacked an
experimental camouflage system from Fendrix's Forge to create confusion
and ransom the area. The crews involved in the fighting were
quarantined, some being requisitioned to participate in a purge of
The existence of the Proto Myrmids became the best-kept secret in the universe. At least until the creatures struck elsewhere in the universe...
Band of Krakens - Colony S-ALPHA
FIRST NON-PROTOCOLAR CONTACT
official history will remember that the attacks of the Proto Myrmids
against the Amyclean and Phoebean fleets were the first contact between
these xenos and Humanity, the truth is quite different. Indeed it was
the Rebels and the Pirates of Pétrino Frágma, the large asteroid field
located in the center of Sikelía, who were the target of the first
Proto Myrmides raids a few weeks before the open war between the
Hegemony and the League. After fierce battles amidst the asteroids, the
stranded of Sikelía barricaded themselves in the free city of Tortuga
XIII and later refused the mercenary contracts offered to them by the
great empires to fight alongside them. ..
Little is known about the Proto Myrmid race. Professor Natlea Rebexi disappeared after the Sikelía Incident and all information relating to these creatures has been carefully erased by the authorities.
The little data that could be filtered out was about a race living in gravitational waves. Grouped in Colonies, the Proto Myrmids
never stray very far from these waves. In fact, their attacks often
take place near portals, gravitational shafts and other such anomalies.
It is also suspected that it is this proximity to gravitational waves
that explains their ability to teleport.
During the battles against the Proto Myrmids in the Sikelía sector, Professor Rebexi was able to identify several types of individuals.
are creatures the size of an Interceptor. They can be found in the
corpses of Proto Myrmids but they can also be produced in large numbers
by Leviathans. Of limited intelligence, the Larvae explode at the
are the smallest Proto Myrmids for which scientists are certain to have
detected some form of intelligence. They evolve in bands to better
harass their prey. Rebexi’s team has been able to identify individuals
endowed with feeding tentacles designed to literally pump energy from a
vessel or rostrums capable of penetrating the best defences. Some crews
have claimed that Gorgonians can weave a cocoon to evolve into a Kraken! |
|As large as Destroyers, Krakens often form the vanguard of Proto Myrmid colonies.|
with feeding tentacles or rostrums, like Gorgonians, they are
particularly tough opponents. And just like the Gorgonians, they seem
to be able to weave a cocoon to evolve into an even bigger form:
|Leviathans are the greatest Proto Myrmids ever encountered so far.|
they are as imposing as Cruisers according to Helios' nomenclature,
they are not found on the front line. The Gorgons and Krakens are in
charge of engaging the enemy while the Leviathans remain in retreat to
spit out dozens of Larvae which then drift towards their prey to
explode at close range.
As a result of the fighting in the Sikelía
sector and because of their great dangerousness, the Leviathans were
designated as priority targets by the Phebean and Amyclean Fleet
testimony of several veterans of the fighting in the Sikelia sector
reports the presence of a Proto Myrmid even more massive than a
Leviathan, however no evidence of the existence of such a creature has
been found so far.
One of Professor Rebexi's theories suggests
that the Proto Myrmids may be a primitive variant of their species. It
is likely that in the future humanity will cross the path of more
evolved and even more dangerous individuals!
|PROFESSEUR NATLEA REBEXI|
38 years old - Originally from Cenurn
Graduate of the Academy of Sciences of Helios;
Honorary member of the Phoebean Laboratory of Abhuman Biology and of the Xenobiological Surveillance Committee of Amycles;
Director of Research at the Interplanetary Institute of Xenobiology in Helios;
Current Status: Information classified as confidential.
time, the attacks of the Proto Myrmids have struck all over the known
galaxy. Information about these raids has been carefully monitored by
the authorities, but it has still been possible to identify several
A mining installation is attacked by the Proto Myrmids of the Colony S-ALPHA
PLAY THE PROTO MYRMIDS
waiting for the Fleet Commander publisher to release official rules for
the Myrmids, the future alien race of the game, it is possible to play
the Proto Myrmids as a count as of already existing factions :MINIATURES
Pirates of Llib Sorg can represent alien creatures whose frigates can
explode on contact with the enemy (which can represent the release of
Larvae when a Proto Myrmid is destroyed). Llib Sorg's flagship may be a
class 4 or 5 Proto Myrmid that is leading the colony and whose death
would cause the creatures to retreat. By equipping it with a Vortex
Portal, it would also be possible to simulate the teleportation
capacity of this race.
way to represent the Proto Myrmids is to play a classic fleet of class
1 to 3 ships led by Fleet Commander Dun Antar. The special rule of Dun
Antar allows you to represent the Larvae released by the corpses of the
Proto Myrmids and which launch themselves against their enemies to
explode on contact with them.
The miniatures recommended to represent the Proto Myrmids are from the Sa'Vasku Alien Bioships range of Ground Zero Games.
|(Unidentified) Class 4||FT 709|
|(Unidentified) Class 5||FT 710|Proto Myrmids from the S-BETA colony intercept
an Amyclean fleet in the Sikelía sector